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Terminal Velocity (Stokes) Calculator

Calculate terminal velocity using Stokes' law

Category: Physics

Terminal Velocity (Stokes) Calculator Inputs

Enter values to calculate

Radius of the spherical particle

Density of the particle material

Density of the fluid through which the particle falls

Dynamic viscosity of the fluid

Enable JavaScript for interactive calculation and step-by-step results.

Terminal Velocity (Stokes) Calculator Formula

Equation

v_t = (2r^2(\rho - \rho_f)g)/(9\eta)

Excel Formula

=v_t=(POWER(2r,2)(-_f)g)/(9EXP(1)ta)

Variables

  • Sphere Radius (m) — Radius of the spherical particle
  • Sphere Density (kg/m³) — Density of the particle material
  • Fluid Density (kg/m³) — Density of the fluid through which the particle falls
  • Dynamic Viscosity (Pa·s) — Dynamic viscosity of the fluid

How the Terminal Velocity (Stokes) Calculator Works

Terminal velocity is the constant maximum velocity reached by a falling object when the drag force equals the net gravitational force. For small spherical particles in viscous fluids at low Reynolds numbers, Stokes' law provides an accurate description of the drag force, leading to a terminal velocity that depends on particle size, density difference, and fluid viscosity. This concept is fundamental to sedimentation analysis, particle size measurement, aerosol physics, and many industrial processes.

The core relationship is v_t = \frac{2r^2(\rho - \rho_f)g}{9\eta}. Typical inputs include Sphere Radius, Sphere Density, Fluid Density, Dynamic Viscosity (Pa·s).

Enter your values in the terminal velocity (stokes) calculator above, review the step-by-step solution, and compare against the worked examples below so you can see how each input changes the result. This free online physics tool is built for homework, design checks, and professional verification.

Terminal Velocity (Stokes) Calculator Theory & Explanation

Derivation from Force Balance

Terminal velocity occurs when forces balance:

**Force Balance at Terminal Velocity** At terminal velocity, acceleration is zero:

F_net = F_g - F_b - F_d = 0

where: - F_g = (4)/(3)π r^3\rho g = gravitational force - F_b = (4)/(3)π r^3\rho_f g = buoyant force - F_d = 6π\eta r v_t = drag force (Stokes' law)

**Net Gravitational Force** The effective weight (gravity minus buoyancy):

F_net = (4)/(3)π r^3(\rho - \rho_f)g

**Equating Forces** At terminal velocity:

(4)/(3)π r^3(\rho - \rho_f)g = 6π\eta r v_t

Solving for terminal velocity:

v_t = (2r^2(\rho - \rho_f)g)/(9\eta)

**Key Dependencies** - **Proportional to r^2**: Larger particles fall much faster - **Proportional to density difference**: Heavier particles fall faster - **Inversely proportional to viscosity**: More viscous fluids slow settling - **Independent of initial velocity**: Terminal velocity is determined by properties, not initial conditions

v_t = (2r^2(\rho - \rho_f)g)/(9\eta)

Validity Conditions and Reynolds Number

Stokes' law terminal velocity is valid only under specific conditions:

**Reynolds Number Criterion** The Reynolds number must be much less than 1:

Re = (2\rho_f v_t r)/(\eta) \ll 1

**Practical Validity Range** - **Strict validity**: Re < 0.1 - **Approximate validity**: Re < 1 - **Beyond validity**: For Re > 1, corrections needed

**Checking Validity** Substituting terminal velocity into Reynolds number:

Re = (2\rho_f)/(\eta) · (2r^2(\rho - \rho_f)g)/(9\eta) · r = (4\rho_f r^3(\rho - \rho_f)g)/(9\eta^2)

For validity, this must be \ll 1.

**When Stokes Law Fails** 1. **Large particles**: Boundary layer separation 2. **High velocities**: Inertial effects dominate 3. **Low viscosity**: Flow becomes turbulent 4. **Non-spherical particles**: Different drag coefficients 5. **Near boundaries**: Wall effects modify flow

**Corrections for Higher Reynolds Numbers** For Re up to ~1000, empirical drag coefficients:

F_d = (1)/(2)C_D\rho_fπ r^2 v^2

where C_D depends on Reynolds number.

Applications in Science and Industry

Terminal velocity calculations are crucial in many fields:

**1. Sedimentation Analysis** - **Particle size distribution**: Measure settling times - **Centrifugation**: Separate particles by size/density - **Water treatment**: Remove suspended particles - **Mining**: Separate minerals - **Pharmaceuticals**: Ensure proper suspension

**2. Aerosol Physics** - **Particle deposition**: How particles settle in air - **Air quality**: Modeling pollutant transport - **Respiratory deposition**: Understanding lung particle behavior - **Filtration**: Designing air filters

**3. Microfluidics** - **Particle manipulation**: Control particle motion - **Lab-on-a-chip**: Separating and analyzing particles - **Cell sorting**: Separating cells by size - **Droplet microfluidics**: Understanding droplet motion

**4. Industrial Processes** - **Spray drying**: Droplet behavior - **Powder processing**: Particle handling - **Paint and coating**: Ensuring suspension - **Food processing**: Separating components

**5. Environmental Science** - **Pollutant transport**: Modeling particle movement - **Oceanography**: Sediment settling - **Atmospheric science**: Aerosol behavior - **Soil science**: Particle sedimentation

Settling Time and Distance

Understanding settling behavior:

**Time to Settle Distance h**

t = (h)/(v_t) = (9\eta h)/(2r^2(\rho - \rho_f)g)

**Distance Settled in Time t**

h = v_t t = (2r^2(\rho - \rho_f)gt)/(9\eta)

**Key Observations** - Settling time is **inversely proportional to r^2** - Larger particles settle much faster - More viscous fluids slow settling - Greater density difference accelerates settling

**Practical Examples** - **Water treatment**: Design settling tanks - **Centrifugation**: Determine spin time - **Particle analysis**: Measure size from settling time - **Environmental**: Model pollutant deposition

Effect of Fluid Properties

Fluid properties significantly affect terminal velocity:

**Viscosity Effects** - **Higher viscosity**: Lower terminal velocity - **Temperature dependence**: Viscosity decreases with temperature - **Non-Newtonian fluids**: Complex behavior

**Density Effects** - **Buoyancy**: Reduces effective weight - **Dense fluids**: Lower terminal velocity - **Negative density difference**: Particles float instead of sink

**Practical Considerations** - **Water vs air**: Much different terminal velocities - **Oil vs water**: Viscosity differences - **Temperature effects**: Viscosity changes - **Pressure effects**: Density changes

Particle Shape and Size Effects

Stokes' law assumes spherical particles. Real particles:

**Non-Spherical Particles** - Different drag coefficients - Orientation-dependent drag - Shape factors needed - More complex calculations

**Size Distribution** - Particles have size distributions - Different terminal velocities - Separation possible - Size analysis from settling

**Agglomeration** - Particles may clump together - Effective size increases - Terminal velocity increases - Affects separation efficiency

Terminal Velocity (Stokes) Calculator Worked Examples

Worked Example

Inputs

  • radius: 0.001
  • density: 2000
  • fluidDensity: 1000
  • viscosity: 0.001

Result: Terminal Velocity: 2.18 m/s

Explanation

For a sphere with radius r = 0.001 m, density \rho = 2000 kg/m³, falling through a fluid with density \rho_f = 1000 kg/m³ and viscosity \eta = 0.001 Pa·s:

Calculate terminal velocity: v_t = (2r^2(\rho - \rho_f)g)/(9\eta) v_t = (2 × (0.001)^2 × (2000 - 1000) × 9.8)/(9 × 0.001) v_t = \frac2 × 10^-6 × 1000 × 9.89 × 10^-3 v_t ≈ 2.18 m/s

This particle will reach a terminal velocity of approximately 2.18 m/s.

Second Scenario

Inputs

  • radius: 0.001
  • density: 1500
  • fluidDensity: 1000
  • viscosity: 0.001

Result: Terminal Velocity: 2.18 m/s

Explanation

This scenario uses different inputs (radius = 0.001, density = 1500, fluidDensity = 1000, viscosity = 0.001) to show how changing one variable affects the terminal velocity (stokes) result. Run the calculator above with these values to get the exact updated output with step-by-step work.

Common Terminal Velocity (Stokes) Calculator Use Cases

  • Physics problem sets and labs
  • Engineering design checks
  • Unit and formula verification
  • Terminal Velocity (Stokes) homework and study
  • Terminal Velocity (Stokes) design and analysis

Terminal Velocity (Stokes) Calculator FAQs

What is terminal velocity?

Terminal velocity is the constant maximum velocity reached by a falling object when drag force equals net gravitational force. At this point, acceleration is zero and velocity remains constant.

When is Stokes' law valid for terminal velocity?

Stokes' law terminal velocity is valid for low Reynolds numbers (Re < 1), typically for small spherical particles in viscous fluids. The particle must be small enough that viscous forces dominate over inertial forces.

How does particle size affect terminal velocity?

Terminal velocity is proportional to the square of particle radius (v_t \propto r^2). Doubling the radius increases terminal velocity by a factor of four, making larger particles fall much faster.

What happens if particle density is less than fluid density?

If particle density is less than fluid density, the net force is upward (buoyant force exceeds weight), and the particle will rise rather than fall. The terminal velocity formula still applies but gives a negative (upward) velocity.

How does viscosity affect terminal velocity?

Terminal velocity is inversely proportional to viscosity. More viscous fluids create greater drag, resulting in lower terminal velocities. This is why particles fall faster in air than in water.